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The Dream Team II
Reviews
Previews
Developer Profiles
Release Dates
ExciteMeter
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

General Info
Developer
Nintendo

Publisher
Nintendo

Genre
Adventure/RPG

Default Players
1

Net Players
N/A

US Release Date
October 26, 2000
 

Specific Details
Specific Game Type
Action-Adventure RPG

Origin
Japan

Lead Designer
Eiji Aonuma

Network Server
N/A

Size
32MB N64 Cartridge

Peripherals
Expansion Pak (Required), Rumble Pak
 


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

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The Legend of Zelda: Majora's Mask
Another RPG Special Review, and the most original one of the lot, and the best.
.
December 02, 2000
When Zelda: Ocarina of Time launches in late '98, many were asking: 'Will we see another Zelda game in the life of the Nintendo 64? The fact is, Zelda games take years of Nintendo's development, and is one of the things Nintendo leaves out a long time, then a sequel, etc. Zelda fans had to wait 6 years for Ocarina of Time, the installment after Zelda: A Link to the Past. That's  6 years, the length of time longer than a system's life cycle. Amazingly, Nintendo announced the next Zelda title for N64, and after 23 months after TOoT's release, The Legend of Zelda: Majora's Mask hit the US shores. However, it wouldn't surprise anyone that this is more of a 'side-quest' similar to Zelda: Link's Awakening on GameBoy, and isn't as serious or deep as the normal Zelda installments. The fact is, this game wasn't as hyped as a Zelda title, because we all knew this was a side-quest that's not as deep or compelling as TOoT.
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A Secret And Personal Journey...
The surprise here is that the game's story is actually a follow-up to Ocarina of Time. However, don't get your hopes up, because the game pulls in nothng from Ocarina of Time, but rather just uses it as a background. It's a side-quest. It's as simple as that, and doen't intend to be as serious or deep as its prequel.
Shortly after saving Hyrule, Link decides to go on a journey for himself to find a long parted friend. While he is riding through the woods in Epona, two mysterious faries intendedly frighten the horse, which causes Link to get thrown off at become unconscious. When Link awakes, he finds a masked Skull Kid toying with his Ocarina. It turns out that these two faries work as this Skull Kid's mischief doings. The Skull Kid runs off on Epona, and when Link follows him, he is cursed into a Deku Scrub. When he follows into an entrance, Link is lead to a mysterious world named Termina. Rumour has it that in 3 days, the merciless moon is falling inti this world. Where does the Skull Kid wearing Majora's Mask fit into this? It doesn't matter, but the world of Termina and its people are at vanish if you, Link, doesn't bow to help.

The Aging Visuals
Let's face it, N64's visuals look old compared to Dreamcast and the hype of the PS2. Even the Zelda Gamecube demo spoils Majora's Mask's graphics. One thing I don't like is the fact that the required RAM Pak doesn't make any visual improvemnets, and in many areas doesn't even look as good as Ocarina of Time. Tale the Fairy Fountain for example, it looks more blurry and less-resolution that TOoT. The textures look 'dirty', and obviously blurry... but there's nothing terrible about MM's graphics, it's just dated that's all.

A Challenging Personal Journey
The game is so much more complicated than TOoT. You basically have to work out your time schedule and figure out what to do when you finish a certain task. Say you finish a dungeon, do you just go to the next dungeon? No sir, you have to figure out where to use the remaining time, where to get the mask you might want, what day you must go to the required spot, or how to exactly use the time left after a certain task so that you can do multiple time-sensitive tasks in the right order. It can be plain coincidence to work out some things -- or after finding out something terrible happens to someone on the second day's night, you must work out how to get into this place before the second night, of which the location's entrance is blocked until the third day. This is Zelda gaming though, but with a bizarre sprinkle to it.
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Comment
I personally didn't like the bizzare root of the game, and hope that Zelda on Gamecube will go back to its deeper, more 'realistic' roots with Miyamoto in charge. What the problem is, is that sometimes dungeons feel just like a platformer because of the weirdness. For example, Great Bay Temple looks like a Quake 2 level with a Banjo-Kazooie feel to it. The gameplay is quite complicated and more detailed, but frankly, it might put many people off. The game is highly original (this is Nintendo), and people who may see this game might say 'This is just like Ocarina of Time! Look at the graphics, music, items and characters!" Well, these people obviously have no idea what they are talking about, the gameplay and progression is pretty much the very different from Zelda, or any other game. It's a very original product. Period.
I can't wait for Zelda on Gamecube, I just hope it is brought back to its old roots to its deep, serious, moving and compelling feel.
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Presentation
The whole game's quite bizzare, from its special cinematic presentations to the creatures and gameplay mechanics and the whole idea.
85
Visuals
The RAM Pak is required, but I couldn't see any improvements over TOoT. Often the visuals don't even live up to TOoT, even in similar/same areas.
88
Sound
Most of the same music is used, but adds a few of its own, and most of them are great. Every character has voice samples, but... it's N64 sound.
86
Gameplay
So much more less straight-foward and more challenging than TOoT.  The complicated gameplay may put many people off, but it's Zelda!
92
Lastability
The game is chock-full of extra mini-quests, and it will take you a while to figure out how to get all the masks. However, it has an end, like all the Z's.
82
Soul
Tatl, your fairy alone, adds more attitude to the game. Llittle details make it feel like characters have their own lives and characteristics.
88
Overall
One of the best offerings of any kind on N64. The score should be higher, but is spoiled by the aging console, and the fact that this is a side-quest, and the challenge of new consoles. A highly original Zelda game.
90
Greatness Rating
80