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The Dream Team II
Reviews
Previews
Developer Profiles
Release Dates
ExciteMeter
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

General Info
Developer
Factor 5

Publisher
Lucas Arts

Genre
Action

Default Players
TBA

Net Players
TBA

US Release Date
TBA
 

Specific Details
Specific Game Type
3rd-Person Flight Shooter

Origin
US

Director
 

Network Server
TBA

Size
TBA

Peripherals
TBA
 


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

Preview:
Star Wars: Rogue Squadron 2
It's not even confirmed, but the Spaceworld demo tantalized me to write a preview on this quite definite title...
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ExciteMeter (Click here for the EM Guide)
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ExciteMeter will drastically change as more game details/screens and playable versions are released.
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November 16, 2000
The title isnt confirmed, and this is the first preview of its kind on this site featuring a game made by a 3rd party developer. Factor 5 is what many people call 'Nintendo's 2nd party developer to a certain degree', and I have even included them in my 'Dream Team II' list. Factor 5, with most of their games based on the Star Wars license, has a very close relationship with Nintendo and LucasArts, and doesn't mind featuring their games only on N64. They have created PC titles such as Indiana Jones and X-Wing vs Tie Fighter, then made the mose onto the N64 with Star Wars: Rogue Squadron. Also owning their own franchise that was Turrican Hero on SNES, they sadly lost the name for that license in a problem with their publisher, and is coming up with Thornado for Gamecube. As you can see, they are already supporting the Gamecube with an exclusive title in development.

This doesn't mean that I'll be writing reviews or previews on titles made by 3rd party developers, but only will if they are made by a 3rd party that has a close relationship with Nintendo and the title is exclusive to NGC.
Factor 5 is one of those.

At Spaceworld (2000), an impressive 'Rogue Squadron' demo was shown which wa sactually being played with a controller by a factor 5 member. It was only using half of Gamecube's power, it only took them days to make the demo, the Gamecube's 1st-generation life cycle hasn't even started by a long shot, yet the demo was better than anything action or battle games seen on PS2. The X-Wing was being controlled which flew over a very large, complex death star, and many sites, including IGNcube and daily Radar, described that 'The demo looked exactly like the original Star Wars movie'.
It was that impressive folks. The only problem I had withnthe demo is that it was basically only grey and silver and black just like the death star, so we would have felt the visual treat much larger if the environment was more colourful, baried and detailed. It keeps leaving me think what it could have looked like in a more 'varied' environment.

I would with confidence say that Factor 5 was one of the best developers on N64 in terms of getting the best visuals out of the N64. Rogue Squadron was the first to fully utilize the 4MB RAM Pak, and it looked incredible, and Battle for Naboo looks even better, and I could never put down factor 5 for their effort on making Indiana Jones and the Infernal Machine look as close to the PC visuals as possible. They push the limits on the N64. My only problem is that the gameplay of their games that addictive or innovating. I personally prefer StarFox64's gameplay much over Rogue Squadron, because it's much more fun and it feels so extraordinary.
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Outlook
In terms of graphics and presentation, as well as music and sound FX, don't even worry a single bit. These guys know Nintendo stuff, and they know it well. They just gotta tweak that gameplay on their games a bit so it's more addictive and has a more deep, special feeling of their own... because their gameplay isn't really innovating.
What if Factor 5 develops for PS2? No worries, this is what their president, Julian said when he was asked about Gamecube and PS2: 'Why would we spend huge amounts of time, resources, and effort on a machine so hard to develop for when Gamecube is so much easier?' Heh. It wasn't exactly like that, but something along those lines... but I'm 100% sure he WASN'T interested in PS2 at all. *Cough Nintendo acquire them as 2nd party Cough*...but then they wouldn't be able to make Star Wars titles. Oops.