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ExciteMeter
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

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ExciteMeter
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The ExciteMeter (Example)
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Above, is the excitemeter. The bar below the colours, with lines, is the indicator of how excited us and the gamers are about the game. The higher the bar goes into the higher colour zones, the more excited I am about the game. Also, remember that it is important how much the bar goes into that colour. This adjusts the rate of what I have written in the colour descriptions at the bottom. 

Don't expect many games to get RED or ROSE though... these would be games that qualify HEAVILY in these 3 zones.
1. How great the game is shaping along to be.
2. How excited we are about the game.
3. How hyped the game is in the media.

Of course, this does NOT mean that any game that gets PURPLE or VIOLET won't be great - in fact, these two areas are reserved for games that are going to be stunning and very playable.
This also means that games that get less than the higher colours does NOT mean they won't be great... it could just be the hype, our impressions or people might just not be excited enough about the game.

A great example is the two Zelda games on the N64. Ocarina of Time would have got RED in this bar, but even though Majora's Mask improves upon it in every respect, it would still get ROSE or PURPLE, maybe even VIOLET.

Just remember... only those games that will rock the world will get RED, and that's if it impresses me thoroughly.
 
 
 
BLAND BLUE 'Is this really being made by Nintendo's 1st/2nd party?'
An absolute disappointing-looking of a game that lets down the Gamecube and its own respect. Hopefully this colour won't pop up for any previews on the 1st, 2nd and N3rd party games.... ever.
BLUE 'A game that makes you wonder why, just why?'
A game that looks to make you feel betrayed, that lets down the power of Gamecube and the team of Nintendo's close developers. Only expect this colour to be used very direly, or even never hopefully...
NAVY 'Not so good so far... games that seem average and nothing special.'
An average-looking game that's a let-down, but delivers enough of the right stuff to not make it a disaster. Don't expect anything amazing from these games, they are those games that make you wonder why it can't be looking better than it is.
DARK NAVY 'An OK-looking game... but nothing extraordinary about it.'
A qualifying game that has good ingredients that make up for some flaws. These could be visually stunning games that fall behind in some areas and make you hope it will be tweaked a little better.
VIOLET 'A worthy-looking game, but not bad nor outstanding in most aspects.' A good game that has the right stuff. It succeeds in most aspects and has  something special that makes it great, and could well turn out to be one of those surprises. Something worthy to look foward to. This could be a game with the right stuff but not much hype, whether it's unoriginality or something not so exciting.
PURPLE 'A game that makes you happy it's only coming to Gamecube.'
A great-seeming game. This game has the potential to stand out significantly, and has some great stuff . Don't expect this colour to be that common, these are the games that look to succeed, and to look foward to. Hype could be lacking here.
ROSE 'Wow, a game that you probably just can't wait for.'
A look-to-be masterpiece. A ground-breaking-looking game that could, when released, give enough reason to purchase the machine by itself. This game has to have incredible gameplay and innovative ideas. These are the games that look to be one of the best game in the genre when it is released, and something extraordinary.
RED 'Possibly a sequel of an amazing game that keeps everyone anticipating.'
A game that amazes and stuns the gamers and excite them until the very day the game comes out. This game looks to be one of the best games in the genre on any platform, the game that sets a benchmark, may take a while to be upped by another game, and sets a quality that may not be able to be achieved by any developer. Obviously, this title has to be incredibly hyped and set to rock the gaming world - the only N64 games that qualified in all these areas and created incredible hype and would-get this colour before they were released would be Super Mario 64, Zelda 64 and possibly Perfect Dark. This colour would almost certainly have to be a sequel of some kind, and that means the prequel must have been amazing.

The 10 Things that Count in an ExciteMeter - Every One of Them is Important
The Game: How great does the game look and how great does it play?
How great the overall game is looking regardless of past, developer, hype, etc. This means games with improvements over an NGC prequel will get credit here.

The Hype: How excited are the media and the gamers' about this game?
How much the media and the gamers are anticipating the game. Majority of the hype could be because of a long development span, short supplies of copies, etc.

Me!: How excited am I about this game?
How excited I am about the game. Also,I might find something of the game very exciting or find certain things that make me wonder why they couldn't do it better.

The Developer: Who's developing this game?
How much of the gamers' trust lies in the developer. Obviously, a same game would be much more hyped if an amazing developer made the game instead.

The Prequels: How great was the prequel/last-generation of this game?
How great the last-version of this game was, how hyped it was, and what impact it made. If a game had a solid prequel, it will obviously be more hyped & vise-versa.

The Franchise: Is the game part of an amazing franchise or something with a dodgy past?
The trust and love that lies in the franchise. If the franchise has been revolutionary all the way, or this could count for a great, improved game over a crappy franchise.

The Time: How long has it been since we have been waiting for this game?
How long the game took to get to the stage it is. This could be a game that last appeared on a far-back generation or a game that has taken years in development.

The Competition: How does this game stand up against the competion in the genre?
There could be a great-looking game that by the time it comes out, it won't have much over the competition, whether it be on Gamecube only or other platforms.

Soul: Has it got that special deep feeling or a just polygons with no life?
This is a very important part of a game - is it just polygons that look like objects or is it a game that has life and draws you into it? Soul adds depth to the gameplay.

Innovation/Originality/Revolutionionary: Is it something totally revolutionary or cloned? This can be  very, very important. A game that revolutionizes the gaming world will get much more hyped than a rehash of an amazing game with improvements.
 

Remember, HYPE plays a big role in the ExciteMeter. There could be a great-looking game that is nothing new, or a great game that no-one is really excited about. This means that if a game is a sequel of some kind to an amazing game, it will be more hyped and therefore get a higher EM.
Some of my explanation may be a little exaggerated, and some of you may feel inaccurate about my opinions when I rate the EM's.
Remember that it is important how much the bar goes into that colour. This adjusts the rate of what I have written in the descriptions above.