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ExciteMeter
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

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General Info
Developer
Nintendo

Publisher
Nintendo

Genre
RPG

Default Players
TBA

Net Players
TBA

US Release Date 
TBA
 

Specific Details
Specific Game Type
Action-Adventure RPG

Origin
Japan

Lead Designer
Shigeru Miyamoto

Network Server
TBA

Size
TBA

Peripherals
TBA
 

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Preview:
The Legend of Zelda NGC
No new info or anything, just me craving about what it could and should be like.
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ExciteMeter (Click here for the EM Guide)
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ExciteMeter will drastically change as more game details/screens and playable versions are released.
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December 21, 2000
As every day passes by I get more excited about what Zelda could be like on Gamecube. I go to sleep thinking of little possibilities that I would die for.

Imagine what the environments could look like, what the characters could look like, and how massive the game can be. We got a glimpse at some of this at Space World, but none of that will do even the fraction of the upcoming Zelda title justice. The only thing I'm craving for right now is a wicked storyline with surprises and sudden events, to the likes of Square's RPG's.
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Outlook
I can't wait. This is Shiggy and Nintendo folks. This is Zelda on GameCube.
Hopefuls
-A more surprising, unpredictable storyline with twists and sudden events.
-Incredible environmental visuals that truly look realistic and breath-taking.
-A tense battle sytem, such as the use of the C-Stick for sword control.
-A massive quest - truly massive, which doesn't all end in a month or so.
-More serious feel and bosses than Majora's Mask - it was rather bizzare and somewhat unserious.

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